Project made in Unreal Engine 4.
Combat Engine inspired by Ogre Battle and Final Fantasy.
Features
* ATB Meter.
* Skill Cooldown.
* Multiple Targeting Priorities.
* Status Effects like Bleeding, Poison, Weakened, and etc.
* Class-Based StaticMesh and Deform-able Mesh Equipment.
* Front-Row, Mid-Row, Back-Row. Melee Attack Restricted by Target Positioning.
* Easy To Implement Additional Classes, Abilities, Equipment, Battlecries, and more.
DEMO - ATB BATTLE Gameplay